Runaway Teen background - custom
Main:
Related: Pitch
Commoner background
You are in your teens, you have lived your entire life in your village and have taken on a profession alittle while ago. But the tedious provincial, humble and simplistic life is not enough for you. You have chosen to leave this life behind.
Skill Proficiencies: choose two skills
Tool Proficiencies: choose one tool/kit
Language: choose one standard languages
Equipment: set of common clothes, a treasured family heirloom or trinket, a pouch containing 2d6gp and choose one of the equipment packs:
- Burglar's Pack. Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
- Diplomat's Pack. Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
- Dungeoneer's Pack. Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
- Entertainer's Pack. Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
- Explorer's Pack. Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
- Priest's Pack. Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.
- Scholar's Pack. Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
Choose a feature:
- You blend in with the common folk & you have a way with regular people,
- You have a knack for streets and roads, navigating villages, towns and cities comes easier to you than most.
- You are very good at fishing (advantage)
- You are guided by your faith and can gain insight into ability check DCs
- You have an eye for detail when you search for things
- You have always been comfortable talking with all kinds of people
- You learned to cook from a village elder, once pr shortrest, spend 1hour cooking and your meal will heal people 1 hp pr your level
- You have a rural rustic health and gain 5 extra start hp